Sluggish UI

Simple code may not always be the most efficient.

Thus the 1st stab at a piece of code is often based on speed and simplicity in writing it.

Only when proven to be inefficient is the code revisited and a more complex yet more efficient system designed.

e.g

If you’re counting sheep you might just put a pebble in a pile.

if you’ve 25 sheep that’s ok. if you’ve 25,000 you might develop a system of 1 pile for 10s, 1 pile for 100s etc

ex programmer (not hardware)